package de.szut.Pong.GUI;



public interface Field {

	void moveBall(Point point);
	void moveLeftPad(PadMovement padMovement);
	void moveRightPad(PadMovement padMovement);
	void showMoves();
	void needUsersError();
	void incrementLeftCounter();
	void incrementRightCounter();
	void displayHalfTime();
	void displayVictoryLeft();
	void displayVictoryRight();
	void displayDraw();
	void respawn(Point point);
	void reset();
}
